BY THE LOOP / AI STUDIO / BUDAPEST

THE GOAL IS A STUDIOTHAT KEEPS WORKINGWHEN WE STOP.

By the Loop is a one-person AI studio in Budapest, building five things in public. Two are live. Two are being built. This page is the current state of all of it, and it changes when the state changes.

PROPERTY_01 / BY THE LOOP

THE UMBRELLA / LIVE

By the Loop is one person, a desk in Budapest, and a set of AI systems doing the work a studio would normally hire for. Writing, research, editing, publishing, and the code that ties them together. The goal is not to make AI content. The goal is to build things that keep earning after the building stops, and to show the whole method while doing it.

  • 01
    BUILD IN PUBLIC.

    Every system that works gets published, and every one that fails gets published too.

  • 02
    OWN THE PROPERTY.

    We build things we hold, not hours we sell.

  • 03
    SHIP THE UGLY VERSION.

    Two of the five things on this page are unfinished, and they are listed anyway.

BRIEFRESEARCHDRAFTRENDERCHECK / A PERSONPUBLISH

THE OPERATING DIAGRAM IS THE LOGO. ONE CURVE, SIX STATIONS, ONE OF THEM A PERSON.

PROPERTY_02 / CLAUDE BY RICHARD

@claudebyrichard / YOUTUBE AND INSTAGRAM / LIVE

The main channel, and the place the method gets shown. How the business runs, how a video gets made, what a render costs, what changed in AI this week, and what broke. It is the working record of everything else on this page.

RECENTLY PUBLISHED

  • The taxi reel, start to finishYouTube Shorts
  • Budapest loop, twelve seconds, beat matchedInstagram
  • The prompts behind the taxi ad, written outbytheloop.com
  • Six automation guides, module by modulebytheloop.com

LATER: A SCHOOL THAT TEACHES THIS METHOD. NOT OPEN. NOT TAKING NAMES YET.

PROPERTY_03 / OLIVIA LOOP

INSTAGRAM / AI CHARACTER / LIVE

Olivia Loop, an AI generated character, in a white hoodieAI generated

Olivia Loop is a virtual influencer. She is an AI-generated character created and operated by By the Loop. She is not a real person, she has no experiences, and nothing published under her name is a first-hand account.

She exists to test one question: how far a synthetic character can carry attention, and what happens to that attention when the audience knows exactly what she is. Every post says so in the first line. The prompts that made her are published too.

  • CHARACTERLOCKED
  • VOICEIN TESTING
  • PLATFORMINSTAGRAM
  • OPERATORBY THE LOOP
See the prompts that made her
AI generated
Budapest in twelve seconds, cut to the beat. AI generated.
AI generated
Face versus body, a character consistency test. AI generated.
AI generated
A taxi ad made from prompts alone. AI generated.

PROPERTY_04 / SIMULATOR

GAME / IN BUILD

A game about the thing this site is about. One person, a set of systems, and decisions that compound. It is being built the same way everything else here is built, in the open, and progress shows up on the channel before it shows up anywhere else.

BUILD STATEEARLY
PLAYABLENO
DEVLOGON THE CHANNEL

PROPERTY_05 / BRAINROT

SHORT FORM / IN BUILD

High volume short form, made end to end by the loop and published on a schedule no human would keep. It is the loudest thing the studio makes and the cleanest test of whether attention can be manufactured at close to zero marginal cost. If it works it funds the quiet things. If it fails it gets written up like everything else.

PIPELINEIN BUILD
PUBLISHEDNONE YET
FIRST BATCHWHEN IT IS GOOD

THE HORIZON / WHAT COMES NEXT

NOW

  • Claude by Richard publishingIN MOTION
  • Olivia Loop postingIN MOTION
  • This site, rebuiltIN MOTION

NEXT

  • A playable Simulator buildNOT STARTED
  • The Brainrot pipeline runningNOT STARTED
  • Olivia on a second platformNOT STARTED

LATER

  • A school that teaches the methodNOT STARTED
  • More characters after OliviaNOT STARTED
  • Things that run with no daily inputNOT STARTED

NO DATES ARE PROMISED. THIS BOARD MOVES LEFT WHEN THINGS SHIP.

Talk to the studio

Built as static HTML on Cloudflare Pages. Type set in Archivo and Martian Mono. Every graphic on this page is drawn in your browser from code. No stock imagery, no generated images, no purchased 3D. Last reviewed 2026-09-11.